JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Administrator
Staff member
As December rolls in, we’ve got some exciting news and updates for our
Rust server, along with the latest developments from the Rust team. This month is packed with festive cheer and gameplay improvements!
🛠 Rust December Updates Facepunch Studios has released their latest
December update , and here are the highlights:
Car Radios : Tune in to your favorite beats while cruising around Rust’s wastelands. The new car radios add an immersive layer to your vehicular escapades.
Quality of Life Improvements : Several tweaks and fixes have been implemented to make your Rust experience smoother than ever.
Rust’s 11th Anniversary Celebration : The game continues to evolve with the community's support. Here's to 11 years of survival and chaos!
Special Event: Lapland - Reborn Map To celebrate the holiday season, we’re introducing the
Lapland: Reborn map on our server! This festive, custom-designed map brings the Christmas spirit to Rust.
Key Features of Lapland - Reborn:
Map Size : 4250k, crafted for intense and fun gameplay.
Monuments :
New Year’s Snow Globe
Yeti Cave – A chilling adventure awaits!
Sledge Slide – Slide into the festivities.
Custom Plugins : The map comes bundled with unique gameplay-enhancing plugins like Cableway and CustomSledge .
Atmosphere : Experience a snowy, magical Rust unlike ever before!
Let’s make this a December to remember! Jump in, explore the Lapland map, and enjoy the holiday-themed gameplay. Don’t forget to share your feedback and experiences in this thread.
Happy Holidays!
– The Gamerz Inn Team
Administrator
Staff member
Quality of Life Improvements
16x Variable Zoom Scope:
Introduced three zoom levels (4x, 8x, 16x) for the 16x scope, allowing for adjustable magnification.
High External Wall Upgrades:
Wooden High Walls and Gates can now be upgraded to Stone using a hammer.
Crafting adjustments:
High external walls now craft in sets of three.
Stone high external walls require 1 sheet metal per craft.
Stone high external gates require 1 sheet metal; gear count reduced to 3.
Crafting cost reduced to 4000 (from 4500) wood/stone for easier inventory management.
Workcart Storage:
Added an 18-slot storage box to workcarts for additional item capacity.
Underwater Visibility:
Enhanced underwater visibility for better navigation and exploration.
Oxygen Tracking:
Increased the depth required to be considered underwater for oxygen tracking purposes by 10%, reducing unintended oxygen depletion.
Junkpile Respawn:
Junkpiles now despawn if any loot is taken or any barrels are destroyed, streamlining world clutter management.
Junkyard Helicopter Salvage:
The magnet crane in the junkyard can now pick up Minicopters, Scrap Transport Helicopters, and Attack Helicopters, provided they are turned off.
Radiation Pill Buff:
Radiation pills now consume less water and decrease more radiation upon use, making them more effective in contaminated areas.
Storage Monitor Passthrough:
Added a passthrough output to the storage monitor; 'Power Out' now sends 1 power instead of passthrough minus 1, improving electrical setups.
Electrical Component Rotation:
Enabled the ability to rotate various electrical items during placement for more flexible base designs.
Battery Indicators:
All batteries now feature a "Fully Charged" output slot, providing clearer power status indicators.
Increased Fridge Capacity:
Fridge inventory slots expanded from 30 to 48, allowing for more extensive food storage.
Legacy Shelter Placement:
Placing a second legacy shelter now automatically destroys the first one, preventing unintended multiple placements.
Placement time reduced to 1.5 seconds for quicker deployment.
Dropbox Input Slots:
Increased dropbox input slots from 1 to 4, facilitating more efficient item transfers.
Homing Rocket Loot:
Homing rockets added to high-end ordnance and rocket ammo collections, available from APCs and Attack Helicopters.
Propane Tank Stack Size:
Increased propane tank stack size from 5 to 20, optimizing inventory space.
Inventory Management:
Added a "sort" button to automatically organize your inventory.
New tooltip designs for crafting materials and consumables for easier identification.
Crafting Changes:
Improved crafting queue UI to show time remaining for each item.
Increased stack limits for low-tier resources (wood, stone, etc.).
Building & Decay:
Tweaked decay timers to provide more time for active PvE players.
Building plan preview now includes clearer visuals for structural stability.
Turrets & Defenses:
Turrets now prioritize targets more efficiently, avoiding overkill on weaker threats.
Reduced cost to repair broken traps (Bear Traps, Snap Traps).
Vehicle Updates:
Modular vehicle fuel consumption reduced by 10%.
Improved physics for smoother handling on uneven terrain.
UI Enhancements:
Map markers now display more detailed names and descriptions.
Updated the team menu to show teammate roles in larger groups.
Performance Tweaks:
Optimized rendering for monuments and large structures.
Improved server stability during high player activity.
Bug Fixes
Landmine Disarmament:
Landmines now have a 15% chance to explode upon disarming, aligning with intended functionality.
Wolf AI Enhancements:
Implemented further improvements to wolf AI behavior for more realistic interactions.
Rocket Launcher Reloads:
Resolved issues causing reload glitches with rocket launchers, ensuring smoother operation.
Painting and Art Fixes:
Addressed various bugs related to in-game painting and art displays.
Hammer Texture Correction:
Fixed texture issues on the hammer tool for improved visual consistency.
Wire Slack Functionality:
Corrected problems with wire slacking to ensure proper electrical connections.
Peacekeeper Mode Warnings:
Warnings now display only if in peacekeeper mode, powered, and the player is not authorized, reducing unnecessary alerts.
Fixed: Players getting stuck in modular vehicle driver seats after dismounting.
Fixed: Invisible player models when certain skins are equipped.
Fixed: Water catchers not collecting rain during weather events.
Fixed: Doors sometimes opening in the wrong direction when interacted with.
Fixed: Small stash containers clipping through terrain and becoming inaccessible.
Fixed: Rockets and grenades disappearing mid-flight due to rendering bugs.
Fixed: Loot tables sometimes showing duplicate items in crates and barrels.
Fixed: Audio glitches causing footsteps to play twice on uneven terrain.
Fixed: Certain monuments failing to spawn NPCs correctly during events.
Fixed: Helicopter debris not despawning, causing lag in areas of high activity.